Accessibility
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Tekken 8 director says players raising accessibility concerns "have misunderstood the options"
"The intent behind it is fantastic. But this isn't the way to achieve that."
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Sony's first accessibility controller has a lot of great features, and a few crucial shortcomings.
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EA makes more patents open source in a bid to share its accessibility tools and "help gamers"
"We want to break down barriers to participation and create more accessible experiences for players worldwide."
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Feature | Why gaming is so important to players with chronic pain
"None of this is simply about being able to play a game."
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Feature | Marvel's Spider-Man 2's accessibility options are incomplete at present
A lot of players will need to wait for the December update.
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Feature | A round-up of the talks from GAconf USA 2023
GAconf returned to the US for its second edition of 2023, featuring a wealth of talks from across the accessibility gaming industry.
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Feature | By Microsoft's standards, Starfield is a giant leap backwards for accessibility
Bethesda has a lot of catching up to do.
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Link to the past.
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Feature | Star Wars Jedi: Survivor's accessibility options stopped me turning to the Dark Side
A new hope?
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Feature | A round-up of the talks from GAConf Europe 2023
A look at the current state of accessibility in games.
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Feature | Why do so many modern games have tiny text?
Behind one of gaming's least helpful trends.
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"Using an accessibility aid to play would not be a violation of this policy. Using tools to mitigate challenges would be."
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Feature | Final Fantasy 16 demonstrates that sometimes an accessibility menu is better
Ring out.
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Ubisoft says it demonstrates "the value and importance of accessibility".
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Feature | A look at the winners of the GAconf Awards 2022
The awards honour achievements in accessibility across the gaming industry.
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Dead Space accessibility options include content warning feature
"Game design is a continuous journey."
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Feature | The accessibility charity helping Xbox and PlayStation: SpecialEffect
"I realised how absolutely crucial it is for a child to be able to play."
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Feature | Why don't we talk more about cognitive accessibility?
And why are we actually moving backwards?
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Feature | Final Fantasy 14's controller options opened the game up for me
"The thought of playing an MMO on a controller seemed wild..."
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Feature | Meet the man making controllers accessible for everyone
Caleb Kraft on modifications, helping others, and what Sony and co. can do next.
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Feature | A look at a few accessibility issues with open-world games
From GTA to Horizon Forbidden West.
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Feature | A look at this October's Games Accessibility Conference
Much remains to be done, but there's plenty of hope for 2023 and beyond.
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Feature | Modern Warfare 2's open beta demonstrates Activision's accessibility negligence
"Call of Duty is still not for everyone."
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Feature | Hearthstone Access: the story of the modder opening up Blizzard's game for more players
“We and our community are certainly thankful…”
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Interview | The Last of Us Part 1 developers on the journey to PlayStation 5 and the endless promise of accessibility
"We're all at this very early frontier of what is possible here."