Alex Battaglia
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Digital Foundry | Avatar: Frontiers of Pandora - PC optimised settings and graphics comparison vs PS5
Plus: how does FSR 3 hold up?
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Digital Foundry | Avatar: Frontiers of Pandora - the big developer tech interview
A deep dive into Ubisoft Massive's phenomenal, revised Snowdrop engine.
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Digital Foundry | Avatar: Frontiers of Pandora is one of the most technologically impressive games of the year
Ubisoft Massive's next-gen Snowdrop engine enhancements are simply phenomenal.
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Digital Foundry | Does Grand Theft Auto 6 deliver the generational leap we were hoping for?
DF's technical breakdown of the debut trailer.
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Digital Foundry | Teardown is a visual, physical showcase on PS5 and Xbox Series consoles
Original and distinctive - and not to be missed.
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Digital Foundry | Starfield's new PC patch delivers the game we should have had at launch
The beta delivers DLSS, frame-gen and massive CPU/GPU performance boosts.
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Digital Foundry | Alan Wake 2: a deep dive into Remedy's high-end ray tracing
Along with optimised RT settings.
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Digital Foundry | Brilliant visuals and growing pains: examining the first generation of Unreal Engine 5 games
UE5 represents the future of gaming graphics - but there's still work to be done.
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Digital Foundry | Alan Wake 2 PC: how demanding is it - and what hardware do you need?
DF's optimised settings reveal a PC release with lots of scalability.
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Digital Foundry | To what extent does Forza Motorsport on PC improve over consoles?
Series X comparisons, optimised settings and more in the DF tech review.
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Digital Foundry | Star Wars Jedi: Survivor on PC is still the worst triple-A PC port of 2023
Seven patches later, the PC port is still not fit for purpose.
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Digital Foundry | Starfield on PC is the best way to play - but the game still requires a lot of work
Poor Nvidia and Intel GPU support - and it shouldn't be down to modders to fix basic features.
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Digital Foundry | Inside Immortals of Aveum: the Digital Foundry tech interview
Behind the scenes on the first non-Epic game to ship with all Unreal Engine 5 next-gen features.
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Digital Foundry | Baldur's Gate 3 Act Three massively hits CPU performance - but why?
And is there anything you can do about it?
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Digital Foundry | Baldur's Gate 3 PC tech review: polish that puts other AAA games to shame
Plus: optimised settings for improved performance.
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Digital Foundry | DirectX 11 vs Vulkan: which is best for Baldur's Gate 3?
Early DF recommendations ahead of our full PC coverage.
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Digital Foundry | Skyrim modded with path-traced lighting - and all DX9+ games could follow
The maker of ReShade's RTGI mod reveals his next big project.
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Digital Foundry | Ratchet and Clank: Rift Apart PC tech analysis - this port needed more time
Impressive tech, great scalability, but a host of issues to address.
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Digital Foundry | Can Ratchet and Clank: Rift Apart on PC match - and exceed - the PS5 experience?
And how do lower spec PCs fare?
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Digital Foundry | Portal: Prelude RTX brings a classic Source mod to the forefront of graphics technology
The first RTX IO game loads faster with less texture pop-in.
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Digital Foundry | Unreal Engine 5.2 features analysed: is this the answer to #StutterStruggle?
Plus: how procedural generation saves development time and boosts performance.
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Digital Foundry | Street Fighter 6's PC port is competent but lacking in ambition
A ringer for the console experience - but is that enough?
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Digital Foundry | Flawed PC ports re-tested: The Callisto Protocol, Dead Space, Returnal and Forspoken
Only one game addresses all of our original critiques.
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Digital Foundry | The Last of Us Part 1 is much improved on PC - but big issues remain unaddressed
Texture quality for 8GB GPUs is fixed, but this is still a challenging game to run well.
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Digital Foundry | A stealth upgrade for Control on PC dramatically improves its visuals
A Remedy dev adds HDR, upgraded RT and DLSS features - and here's how they look.