Thomas Morgan
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Digital Foundry | Avatar: Frontiers of Pandora - the PC showcase scales beautifully to PS5, Series X and even Series S
The spectacle is tremendous - and only the 60fps modes need improvement.
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Digital Foundry | The Orange Box modded to run at 4K 60fps on Xbox Series X is the best way to play on consoles
A final flourish for a gaming classic - but there's a catch.
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Digital Foundry | EA Sports WRC: an engine change for the worse?
PC, PS5, Series X and Series S analysed.
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Digital Foundry | Call of Duty: Modern Warfare 3 runs well on PS5 and Series X - but Series S has issues
The junior Xbox struggles to maintain COD's signature 60fps.
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Digital Foundry | Lords of the Fallen is a stunning UE5 Soulslike with ongoing tech issues
Patches keep on coming but Xbox in particular still needs a lot of work.
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Digital Foundry | Metal Gear Solid Master Collection Vol. 1 is anything but masterful
A litany of issues and an incredible lack of ambition make this a hard 'avoid'.
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Digital Foundry | ThunderX3 Core gaming chair review
Legitimately comfy, behind its silly 'CORE.RDY 360' branding.
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Digital Foundry | The Crew Motorfest tech review: genuine quality - but Series S is left behind
All consoles tested.
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Digital Foundry | Assassin's Creed Mirage delivers a polished experience on all current-gen consoles
Accomplished 30fps and 60fps modes for all hardware - including Series S.
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Digital Foundry | Lies of P has three performance modes - but only 60fps cuts the mustard
PS5 and both Xbox Series consoles tested.
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Digital Foundry | It's true: Mortal Kombat 1 on Switch is just too big an ask for the hardware
But the game truly shines on PS5 and Xbox Series hardware.
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Digital Foundry | Armored Core 6: a brilliant game with the standard From performance issues
Big tech improvements for PC users though.
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Digital Foundry | Inside Immortals of Aveum: the Digital Foundry tech interview
Behind the scenes on the first non-Epic game to ship with all Unreal Engine 5 next-gen features.
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Digital Foundry | Immortals of Aveum pushes Unreal Engine 5 hard - and image quality suffers
Lumen and Nanite at 60fps? Something has to give.
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Digital Foundry | Red Dead Redemption on Switch: an impressive, creditable port
Better than Xbox 360, comparable to PS4.
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Digital Foundry | Pikmin 4 delivers an Unreal improvement over its predecessors
How Nintendo exploits Epic's engine for its latest first-party showcase.
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Digital Foundry | Pikmin 1+2 on Switch gets the job done - but it could have been so much more
If modders can deliver HD textures and 60fps, why can't Nintendo?
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Digital Foundry | F1 23: a huge technical upgrade - but do the new RT features make a difference?
Xbox Series X/S, PS5 and PC tested.
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Digital Foundry | Cyberpunk 2077 Phantom Liberty looks impressive on PS5, Series X and PC
Early tech analysis of Cyberpunk 2077's only expansion.
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Digital Foundry | Street Fighter 6: a generational divide between PS4 and PS5/Series X - with Series S in the middle
Plus: the best options to reduce input lag for the best response.
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Digital Foundry | The Lord of the Rings: Gollum - one does not simply expect technical competence
PS5, Series X and Series S tested.
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Digital Foundry | A Plague Tale: Requiem now has a 60fps option - so what's the catch?
Resolution, fidelity and animation take a hit - but the performance upgrade is solid.
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Digital Foundry | Star Wars Jedi: Survivor's ray tracing impresses on PS5 - but also causes the biggest performance issues
UPDATED: A new video arrives, covering off all console platforms.
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Digital Foundry | Dead Island 2 delivers solid performance and image quality on all consoles
All last-gen and modern PlayStations and Xboxes tested.
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Digital Foundry | Advance Wars 1+2 Re-Boot Camp: an enjoyable remake tempered by disappointing visuals
Despite some misgivings, this is still an easy game to recommend.